Definition
A sequel, in Dwight Swain's scene-sequel model, is the follow-up unit where a character reacts to what just happened. It often moves through emotion, thought, decision, and the next action, and it gives the reader time to process stakes.
Example
After the job interview scene ends in rejection, a sequel shows her sitting in the car, replaying one question, and deciding to call a former colleague.
Related terms
Common mistakes
- Replacing sequels with endless internal monologue that never reaches a new decision.
- Skipping the sequel entirely so characters jump from crisis to crisis without visible processing.